

The game was originally funded on Kickstarter and received over $625,000 dollars in donations back in 2013. One of them being the original Carmageddon game! Carmageddon will also give gamers an eight person multiplayer mode, complete with six different event types. Gamers have a lot reason to be excited about the remake of the game, including a career mode that features 16 chapters and 50 events to complete. Banned in some countries, censored in others, and even condemned by a Pope, overnight it became the poster child for everything that’s wrong in society… and therefore right in a video game… and now, Stainless Games is proud to announce the FULL RELEASE of the latest ground-breaking game in the series.”

Stainless games even had an awesome nostalgic styled press release on their website that read” “In 1997, a video game was released that caused establishment scandal and media hysteria around the world. The chaos fueled racing remake was released earlier this week on Steam and was developed by Stainless Games. You needed Carmageddon!Ĭarmageddon Reincarnation, a game that revives the concept of hitting pedestrians to accumulate points, has finally been green lighted by steam. You needed something bigger! You needed something better! You needed that certain something that would go so far as to reward you for your destruction. You know the ones where winning a normal race simply wasn’t enough to quench your thirst for destruction. We all had those kind of days growing up. Hell, I'd even say that Next Car Game early tech demo felt more complete and solid than this, which saddens me greatly.Carmageddon Reincarnation gets the green light on steam! Hope for everyone's sake that this build is in no way representative of where Stainless are in the development cycle and this is just something from 6 months ago that they submitted. I literally cannot see where there's been 2+ years development.

So no other levels to try and literally zero video options (unless there's an ini that can be tweaked or another config executable). During the announcer countdown with all enemies, it wasn't even 1FPS. Otherwise (at a guess, I wasn't running FRAPS) it was hovering around 5-10. There's only one level that's 58% complete with bugger-all textures and the only way to get it running close to a consistent, say, 15fps is to turn off enemies completely. On my 2500K running at 4.9GHz and OC'd 5970/5850 combo (only 1GB usable VRAM) the thing chugged like a freshman at a kegger.
